Leveraging growth through enhancing the payment and checkout experience

Summary

Overview

Spearheaded the comprehensive enhancement of the payment experience for Buy Now Pay Later (BNPL) Digikala, a leading e-commerce platform with over 40 million active users, aimed at enhancing the checkout experience and growing the user base by integrating cashback and installment payment options into their marketplace. The initiative supported the payment mobile app's home page redesign, resolving new customers' churn issue, hence increasing the customer base by 1,000,000.

Company

Digikala, DigiPay

Project

B2C, Marketplace

My role

Design Lead

Product

Mobile App, Web App

Challenges

The main challenge was high user churn despite significant investments in promotions. Users activated the promotional cashback but did not return after their initial purchase and sign in.

Solution

  • Redesigned the payment apps's home page in the credit card and bank accounts section for frictionless access to the plans and purchases.

  • Integrated installment payment options directly in the marketplace's checkout process.

Methods

  • Conducted interviews and usability tests, combined with user behavior analysis to gather insights and refine the payment process iteratively.

  • Utilized Figma for UI design.

  • Used Jira for project management, ensuring seamless integration of new features.

  • Collaborated closely with cross-functional teams in engineering, product, and customer success.

Result

  • The weekly retention rate was increased by 30%.

  • The CSAT in the checkout experience using digital wallet and installment plans was increased by 20%

The outcomes of this project supported the company's growth objective to increase payment mobile app's customer base by 1,000,000.

The Situation

I was leading 2 designers contributing to Digikala E-Commerce group's growth mission in its Payment services, DigiPay, to expand the checkout experience on the retail website, in integration with the payment mobile app. The objective was to increase the payment app users by 1,000,000 by promoting the following services:​

  • Cashback to the wallet

  • Installment payments on Digikala Marketplace products

  • Managing and paying installments on the DigiPay App

I was leading 2 designers contributing to Digikala E-Commerce group's growth mission in its Payment services, DigiPay, to expand the checkout experience on the retail website, in integration with the payment mobile app. The objective was to increase the payment app users by 1,000,000 by promoting the following services:​

  • Cashback to the wallet

  • Installment payments on Digikala Marketplace products

  • Managing and paying installments on the DigiPay App

The Problem

The company was investing millions of dollars in advertising. The new users were rewarded with cash in their wallets, which they could buy products from the marketplace. The only way to activate it was to sign up on DigiPay's app.


Users did register and used the credit, but churned and never returned to the app or the marketplace, after 1 month.

The company was investing millions of dollars in advertising. The new users were rewarded with cash in their wallets, which they could buy products from the marketplace. The only way to activate it was to sign up on DigiPay's app.


Users did register and used the credit, but churned and never returned to the app or the marketplace, after 1 month.

Turning MyIrancell into a Super app wasn't an easy task. As the person responsible for the design, I had to make sure that these questions were answered:

  1. Do the users know what a Super app is?

  2. Do the users want a Super app and will they use it?

  3. How does a Super app experience affect the current users?

Therefore, I conducted an in-app survey for the 1st question with 50,000 users. The sampling of the users was done with the collaboration of the Customer Success team, matching our personas.

The initial part of the survey was informative and described a Super app with examples of already existing products. Since there were well-known Super apps in the market, more than 80% of the users were already familiar with the concept.



A/B Testing

In the second part, I asked the users if they wanted to experience a Super app in MyIrancell. I also added a prototype of the experience. Unfortunately, I don't have access to the prototype. That said, the snapshot was a similar design to the image below. ​

Products

The products my team was handling on this project were the following:​

  • DigiPay wallet and its integration with the marketplace

  • Credit project, divided into registering for Installment payments on the Marketplace, and managing monthly payments on the mobile app

Products

The products my team was handling on this project were the following:​

  • DigiPay wallet and its integration with the marketplace

  • Credit project, divided into registering for Installment payments on the Marketplace, and managing monthly payments on the mobile app

Products

The products my team was handling on this project were the following:​

  • DigiPay wallet and its integration with the marketplace

  • Credit project, divided into registering for Installment payments on the Marketplace, and managing monthly payments on the mobile app


Leadership Strategy

The 3 projects were interconnected. I needed to make sure the decisions were in alignment so that we avoided inconsistencies. Therefore, I arranged the following catch-ups:

  • Inside the team: to build mutual alignment between the team members through daily, weekly, and monthly calls

  • Within cross-functional squads: to enable diverse involvement and awareness

  • With the leadership: to align tactical approach with company-wide strategy


Leadership Strategy

The 3 projects were interconnected. I needed to make sure the decisions were in alignment so that we avoided inconsistencies. Therefore, I arranged the following catch-ups:

  • Inside the team: to build mutual alignment between the team members through daily, weekly, and monthly calls

  • Within cross-functional squads: to enable diverse involvement and awareness

  • With the leadership: to align tactical approach with company-wide strategy


Leadership Strategy

The 3 projects were interconnected. I needed to make sure the decisions were in alignment so that we avoided inconsistencies. Therefore, I arranged the following catch-ups:

  • Inside the team: to build mutual alignment between the team members through daily, weekly, and monthly calls

  • Within cross-functional squads: to enable diverse involvement and awareness

  • With the leadership: to align tactical approach with company-wide strategy

Research

We interviewed with 20 real users. We invited them to the HQ in one of the meeting rooms and recorded the sessions. Back then, there was no AI assistant to help us. Therefore, we needed to listen to each recording multiple times to extract key phrases. Our team collaboration was like this:

  • The design owner (me or other team members), who had conducted the interviews, went through the recordings and extracted Key Phrases.

  • Every other designer afterward, including myself, created affinity diagrams to first come up with Codes, then Themes

Overall, there were 228 key phrases. We categorized them into 15 codes, and finally, we extracted 4 themes.

As illustrated above, the themes were

  1. Usability: the users had to switch between the Marketplace and DigiPay app to make the purchase. Therefore, the use of the digital wallet was complicated.

  2. Feature variety: the users could only use their wallet on their Digikala shopping card and couldn't shop directly from merchants in the DigiPay app, so they didn't find enough motivation to use the app

  3. Customer support: the lack of sufficient guidance for the users when they were encountering problems while using their wallet

  4. Awareness: the majority of the users didn't know that DigiPay is a part of the Digikala group

One key learning for use regarding the Credit product was that the users weren't struggling in managing their monthly payments. This insight also aligned with the user behavior in our analytics tool. 


Usability test

Usability test

The possibility of conducting a usability test in the planning had become a reality since the highest-ranked theme in the user interviews was Usability.

The 3 designers in my team and I, collaborated and conducted usability tests with 15 real users on the top 3 flows that the users were struggling with the most in the user interviews:

  1. Engagement with the digital wallet in the app itself

  2. Purchase from merchants on the Marketplace with DigiPay wallet

  3. Creating an installment plan to make purchases in the Marketplace

As shown in the charts, the combination of low success rate, the number of errors, and low CES indicates the same results that came up in the interview: The usability of the flows wasn't up to the mark.


Other findings

Other findings

  • Wallet:

    • Users didn’t know that their registered mobile numbers in Digipay and the marketplace must be the same so that they could use their credit

    • Users expected to have the option to go to the Marketplace, directly from the DigiPay app

  • Credit

    • Users spent several minutes filling out credentials forms before evaluating their credit score. In the end, they might not be eligible for the installment offer​

    • Applying for a credit card was only possible through the DigiPay app. Therefore, when the users wanted to check out in the marketplace, they were shown a message that they should install and continue the journey in the DigiPay app. This experience brought friction to the process

Challenge: COVID 19

While we were in the middle of the process, unfortunately Covid pandemic started and the offices were shut down. The challenges I was facing as the design manager were:

  • The teams became remote and many didn't have the experience of remote working

  • Many became infected by Covid and couldn't contribute to the plan

  • Burnout due to not having a clear boundary between personal and professional life

  • We were using the Sketch app for designs back then, which was offline and non-collaborative

  • There wasn't an established remote policy in the company. Therefore, cross-functional collaboration became challenging for us


My approach to improve collaboration

My approach to improve collaboration

It took almost 2 months for the company to come up with an end-to-end remote working policy. I took the initiative in my team before that, and through mutual alignment with my team:

  • Setting a fixed availability hour for meetings: from 11:00 to 15:00

  • Creating a Whatsapp group for instant messaging

  • High, Medium, and Low labels for the criticality of messages​

  • Using Skype for video calls

  • Turning on webcams on video calls

This initiative increased the team's productivity by over 40%. I shared the results with the leadership team, and my team's approach was recognized, and all of the 5 behaviors got embedded in the company's remote policy.


Using InVision's Freehand for remote collaboration

Using InVision's Freehand for remote collaboration

Using InVision's Freehand for remote collaboration

A friend of mine (also a designer) who was working in another company told me that they're using Freehand for sketching ideas and collaboration in designing. After testing the product, I immediately shared the idea with my team and also other design leaders with whom we were collaborating. Everybody liked the tool very much and we purchased the team plan of Freehand.

Solution

Adding a note for the users to sign in with a relevant username (mobile number) if their wallet credit on the DigiPay app is different from the amount shown in the marketplace's checkout

Installment plans were added to the checkout of the marketplace. 

In the credit application process, we simply changed the order. Instead of filling in credentials, and then checking for credit, we enabled a credit score check with individuals' national ID. Only if they were credible, they could continue the journey.

Unfortunately, Adding an option to directly go from DigiPay to the Marketplace wasn't feasible back then due to technical limits. Today the option is available from the bottom app bar as "Stores".


Enhancements on the Mobile app

There was a parallel project of rebranding and redesigning the home page of DigiPay's mobile app. We used the research insights from the interviews and the usability tests were used in redesigning the wallet and credit section of the app, which resulted in over 15% engagement for the app.

There were separate usability tests, conducted by other squads for the home page redesign, which don't fit into the context of this case study.

Results

After the implementation of the changes,

  • The weekly retention rate was increased by 30%.

  • The CSAT in the checkout experience using digital wallet and installment plans was increased by 20%

The outcomes of this project supported the company's growth objective to increase DigiPay's mobile app's user base by 1,000,000.

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